Three of the original SiSSYFiGHT creators - Ranjit Bhatnagar, Naomi Clark, and Eric Zimmerman - are currently running a Kickstarter campaign to re-launch SiSSYFiGHT.
Send your questions and comments to: sissyfight2000@halfrobot.com, and sign up for our mailing list if you'd like occasional updates.
See you soon on the playground - we hope!
- Cassie, Claudia, and Pug (Ranjit, Naomi, and Eric)
NEWS UPDATE:
May 25: To celebrate our progress on the kickstarter, we're releasing some art and code from the old game! Yes, we're gonna put it all out there soon, but we got impatient!
MUSIC Remember the great little music snippets in the game? Those were all created by Lem Jay Ignacio, and really helped to give each of the three schools its own personality. Here they are in mp3 format:
You can download them all in a zip file: music-mp3.zip
CODE Ever wonder exactly how the server used to decide whether a grab would stop a tattle, or when being scratched keeps you from licking your lolly? It's all in here - if you can read fairly old-fashioned java code. When we release the whole game to open source, we'll do our best to explain this code in more detail, as well as rewriting it in a more modern language - but for now, here's the turn resolution code, in plain text or with syntax highlighting. And a snippet for those of you who don't need to see the whole thing:
// is target cowering? and cower isn't already resolved (used up)?
if (act.target.cowering && ! act.target.resolved) {
// log a scene 4: cowering from grab
narrative.add(new SissyfightGameNarration(
4,
act.name+" tried to grab "+act.target.name+" but she cowered away.",
"coweringFromGrab(s,"+LR()+",\""+act.target.name+"\",\""+act.name+"\")",
null
));
// both the original cower and this grab have been resolved.
act.resolved = true;
act.target.resolved = true;
}
ART Here's the original backgrounds to the three school playgrounds. Much, much more to come.
May 17: We hosted a SiSSYFiGHT play session live on twitch.tv ! We played a few rounds of sissyfight on the creaky old game, and answered questions for viewers. You can watch a video of the session at http://www.twitch.tv/sissyfight2000/videos?kind=past_broadcasts
The Kickstarter campaign is underway, and so far so good! Thanks everyone for the support. Help spread the word! If we make our target, we announce some exciting stretch goals to expand the game.
We've been getting some excellent press on SiSSYFiGHT. It seems the cultural politics of little girls fighting on a playground are just as controversial today as they were in 1999! Have a read.